|
鱼蛋不吃叉烧面
健 康
白金级驾驶员
- 會員編號
- 490291
- 帖子總數
- 432
- 下载积分
- 7450 分
- 模载通汇
- 940 先令
- 註冊日期
- 2022-7-21
|
1号车/楼主#
发布时间 2026-8-21 21:11
发私信
引用
  
【转】【须翻墙】OMSI 2环境和色调补丁!Lichtblick Graphics Mod for OMSI 2
🎃 使用 CRH6A-A-0666的Win11 发送
实验性插件,慎用↓ 引用框:版主提示:
(1)经过测试,火狐浏览器可以通过验证步骤,Edge浏览器不行
(2)部分玩家安装本插件会影响游戏窗口大小,无法调整全屏,解决方法:把原来的d3d9.dll复制回去
(3)使用本插件可能导致部分国产mod掉激活
说在前面,使用该插件请先把OMSI Shadows Plugin (EXPERIMENTAL)删除,会导致冲突。Reshade与该插件不兼容
【介绍】:OMSI 2 turns thirteen this year. The modding community is still producing lots of amazing content. Everything about OMSI 2 has aged gracefully — except the renderer.
Lichtblick (German: "ray of light," "silver lining") fixes that. It's a drop-in mod that sits between OMSI and your GPU, intercepting the game's rendering calls and quietly upgrading them in flight. No game files are modified. No content packs are touched. No new launcher, no modified exe.
V1.1 is still an early release, and deliberately focused. The goal is the same as it was for V1 — feedback, finding the rough edges on maps, buses and GPUs before the bigger structural features waiting in the queue. What's new since V1 is a complete wet-weather pass, plus the mod now manages OMSI's overlapping options for you.
New in V1.1 — weather
Wet-road reflections. When it rains, asphalt turns reflective: streetlights, headlights, brake lights and scenery streak down the road the way real wet tarmac does. It's gated on OMSI's live weather — fading in as the roads soak and fading back out as they dry, so there's no cost on a clear day. Puddles, animated rain-drop ripples, and a tiling asphalt normal/roughness map keep it grounded instead of a flat mirror.
Falling rain. Procedural, layered rain that replaces OMSI's flat particle sheets. Parallax streaks that are depth-occluded — rain slants backward as you pick up speed, leaning through turns.
Rain on the glass. Animated drops on the windscreen that stick to the glass, refract the scene behind them, run down into rivulets, and react to the bus's movement — replacing OMSI's static drop texture.
All three are gated to real rain: they stay off in clear weather and in snow.
Automatic option management. Lichtblick now switches OMSI's overlapping built-in effects off for you — enable godrays and it unticks OMSI's Sun Glow; enable wet-road reflections and it unticks OMSI's own Rain Reflections — so the effects never double up. (In V1 you had to do this by hand.)
Also included — the V1 foundation
Anti-aliasing. FXAA 3.11 Preset 3 cleans up shader-output aliasing and thin edges.
Screen-space ambient occlusion. Contact shadows under vehicles, in corners, beneath foliage, and along the long oblique surfaces OMSI maps are full of.
Godrays. Sun shafts traced from the captured depth buffer. When the sun cuts through trees or between apartment blocks, you'll see it.
AGX tonemapping + auto-exposure. AGX is the same modern filmic tonemap Blender adopted as its default — the successor to ACES that finally stops bright reds turning orange and saturated greens turning yellow when they clip. Out of the box, OMSI does no tonemapping at all: anything brighter than 100% just slams to white. Pair it with auto-exposure — eye adaptation borrowed from real photography — and the camera handles the dynamic range of a real day on a real route. Pulling out of a sunlit Hauptbahnhof into a dim depot, your eyes adjust over a second or two; with auto-exposure on, the screen does the same.
True HDR pipeline. Internal scene rendering is promoted to A16B16G16R16F, so linear values above 1.0 survive to post-process — the tonemap finally has real HDR data to work with instead of clipped LDR.
sRGB linear-space lighting. Per-texture sRGB classification plus D3DRS_SRGBWRITEENABLE on every draw. The result: colours that feel right, mid-tones that don't wash out, and lighting math that happens in the colour space the math actually expects.
Anisotropic filtering + LOD bias. Forces 16× anisotropy and a configurable mip-bias. Distant road markings, building textures and station signage stay sharp.
How V1.1 ships
A fresh install drops the mod into your OMSI directory. On first launch, Lichtblick writes a short lichtblick.ini with just the user-facing on/off knobs — anisotropy, FXAA (and pass count), SSAO, godrays, wet-road reflections, falling rain and windscreen rain. Everything else is dialled in via curated internal defaults that have been tuned. No tweaking required.
Compatible with…
OMSI 2 base game. Steam, Aerosoft and standalone OMSI 2 installs are all targeted.
翻译:
引用框:OMSI 2今年已满十三年。模组社区依然在产出大量精彩内容。OMSI 2 的一切都优雅地随着时间流逝——除了渲染器。
利希特布里克(德语:“光芒之光”、“银色边线”)解决了这个问题。它是一个可插入的模组,位于OMSI和GPU之间,截获游戏的渲染调用,并在飞行中悄悄升级。游戏文件不会被修改。内容包不被动用。没有新的启动器,也没有修改过的exe。
V1.1仍是早期发布,且是刻意聚焦的。目标和第一版一样——先获得反馈,先找到地图、公交车和GPU的粗糙边缘,再处理队列中等待的大型结构特征。自V1以来的新内容是完全的雨天通行证,而且模组现在还能帮你管理OMSI的重叠选项。
V1.1新增内容——天气
湿滑路面反射。下雨时,沥青会变得反光:路灯、车灯、刹车灯和风景像真正湿滑的柏油路面一样沿着路面划过。它受OMSI实时天气限制——随着路面浸水而渐隐,干燥时又逐渐消失,所以晴朗的日子里完全免费。水坑、雨滴动画涟漪和铺砌沥青法线/粗糙度贴图让它保持稳定,而不是平面镜子。
下着雨。程序化、分层的雨水,取代了OMSI的平面粒子片。视差条纹带有深度遮挡——随着你加速、转弯时倾斜,雨水会向后倾斜。
雨水打在玻璃上。挡风玻璃上的动画水滴会粘附在玻璃上,折射后面的场景,流向小溪,并对公交车的运动做出反应——取代了OMSI的静态落差纹理。
这三台
都被限制在真正的降雨环境中:无论天气晴朗还是下雪时,它们都不会下雨。
自动选项管理。Lichtblick现在会关闭OMSI的重叠内置效果——启用神光,OMSI的Sun Glow就会取消勾选;开启湿滑路面反射,则取消OMSI自家的雨水反射——所以效果不会重复。(在V1中,你必须手动操作。)
还包括了V1基础
的抗锯齿技术。FXAA 3.11 预设3可以清理着色器输出的锯齿和薄边。
屏幕空间环境遮挡。在车辆下方、角落、植被下方以及OMSI地图中充满的长斜面上接触阴影。
神光。从捕获的深水缓冲区追踪到的太阳光柱。当阳光穿透树木或公寓楼间时,你会看到它。
AGX色调映射+自动曝光。AGX是Blender默认采用的现代电影色调映射——ACES的继任者,终于能阻止鲜红变成橙色、饱和绿色在剪辑时变成黄色。开箱即用,OMSI 完全不做色调映射:任何亮度超过100%的音色都会直接切换到白色。配合自动曝光——借鉴真实摄影的眼睛适应——相机就能处理真实一天的动态范围e.从阳光明媚的中央火车站驶出,进入昏暗的车库,你的眼睛在一两秒内适应;开启自动曝光时,屏幕也会有同样效果。
真正的HDR流水线。内部场景渲染被提升到A16B16G16R16F,因此线性值高于1.0的数值能保留到后期处理——色调图终于有了真实的HDR数据,而不是剪裁的长距离直达。
sRGB 线性空间光照。每个纹理的sRGB分类和每次绘制的D3DRS_SRGBWRITEENABLE。结果是:颜色感觉恰到好处,中间调不会被洗淡,光照数学也发生在数学预期的色彩空间里。
各向异性滤波+LOD偏置。强迫16×各向异性和可配置的多点偏置。远处的道路标记、建筑纹理和车站标识依然清晰。
V1.1
发布方式:全新安装会把模组丢到你的OMSI目录里。首次发布时,Lichtblick 只用面向用户的开关旋钮编写简短的lichtblick.ini——各向异性、FXAA(及通过计数)、SSAO、神光、湿滑路面反射、落雨和挡风玻璃雨。其他一切都通过经过调校的内部默认设置进行调校。不需要任何调整。
与......
OMSI 2基础游戏。Steam、Aerosoft 以及独立的 OMSI 2 安装都是目标。
【版权】:Unmatched Games
【截图】
[attach]584390[/attach]
【下载地址】
为避免侵权,本站不提供下载,请前往原网站注册账号下载
回帖后才可看到本帖隐藏内容。VIP贵宾免回帖。 乱打内容会被封号。可粘贴一句“感谢楼主分享” 楼主试玩↓
不建议低配电脑使用该插件!!(我12代i5+4060Ti就只有20-25帧)
[ 本帖最後由 23123213 於 2026-8-22 12:25 編輯 ]
我的B站:https://space.bilibili.com/641648849
|